Tanker's Life Vest
Equipped creature gets +2/+2. At the beginning
of your combat phase each turn, roll a D20:
1-3: Nothing happens
4-19: Equipped creature gains first strike
until end of turn.
20: Untap all creatures you control. After this
phase, there is an additional combat phase.
Equip Thunk {0}
Equip {2}
Card Comments