Tee-dee dou, The Terror
+1: Howl at target player, creatures that player controls can't
attack Tee-dee dou until your next turn. Gain 2 life and draw a
card.
-1: Choose up to X target creatures, were X is equal to the number
of players. Shuffle those creatures back into their owners
libraries. Then scry 3.
-6: You get an Emblem that says:"Opponents can't play spells with
flying and creatures can't fight. All creatures lose flying and
can't gain flying."
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