Telmo GO
Telmo GO enters the battlefield with X +1/+1 counters on it.
Each time an opponent attacks or defends, put a
+1/+1 counter on Telmo GO.
To prevent damage to Telmo GO, remove one
+1/+1 counter from it.
For each creature on the battlefield, put a +1/+0
on Telmo GO
{p/u}{p/r}{9}: (either {p/r} and {p/u} can be paid with {u}{r} or 4
life). Sacrifice Telmo GO.
Target player loses the game.
Card Comments