Tenpenny Tower
by on
Tenpenny Tower
by on

Tenpenny Tower

Settlement
At the beginning of each end step, if a creature
you don't control died this turn, add a Quest
Counter to Tenpenny Tower.
As long as Tenpenny Tower has 5 or more quest counters creatures you control have "When this creature deals damage to a player, that player
gains Rad Counters equal to the damage."

Love this card?

Support Stakespeare's creations
with a gift of Premium Membership!

Gift

Card Comments