Tentacle Rod
Requires attunement. You can use an action to have each tentacle attack a creature you can see within 15 ft. Each tentacle makes a melee attack with +9 to hit, dealing 1d6 bludgeoning damage when it hits. If you hit a target with all 3 tentacles, it must make a DC 15 Con saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dex saving throws, and it can't use reactions for 1 minute. On each of its turns, it can take either an action or a bonus action, not both. It can r
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