TERROR TROOPS (2CP)
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TERROR TROOPS (2CP)
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TERROR TROOPS (2CP)

Use in your Command phase. Select one Reiver
unit from your army. It gains following abilities:
•Terror Troops (Aura): Until the start of your
next Command phase, disables ObSec and similar
abilities for enemy units within 3".
• Until the end of the turn each time that Reiver
unit ends a Normal Move, an Advance or a
charge move within 3" of an enemy unit that
is performing an action, roll 2D6: if the total
exceeds that enemy unit's Leadership characteristic, the action ime

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