TERROR TROOPS
by on
TERROR TROOPS
by on

TERROR TROOPS

•That unit gains the following ability: 'Terror
Troops (Aura): Until the start of your next
Command phase, while an enemy unit is within
3" of that unit, it loses the Objective Secured
ability and any similar abilities.
•Until the end of the turn, each time that
REIVER unit ends a Normal Move, an Advance
or a charge move within 3" of an enemy unit that
is performing an action, roll 2D6: if the total
exceeds that enemy unit's Leadership characteristic, the action fails.

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