Tesla Coil
Flash
Ward 6 - Take 6 damage.
{3}: Deal 1 damage to each creature an opponent controls. They lose
flying until end of turn.
{6}, {t}: Deal 1 damage to each of up to 6 different
creatures. They each get a stun counter.
Overload - If Tesla Coil were to be destroyed or exiled, you
may pay {9}.
If you do, sacrifice Tesla Coil and destroy
all non-land permanents on the battlefield
Card Comments