Thaumaturgy - Wrath of God
12+ {t}96" ground permanent
Place a counter on the target point. At the end of
each subsequent Magic Phase roll a D6, if 1-3 is rolled, add
another counter on the same point.
If 4-6 is rolled, each unit within (2D6+X)", where
X is equal to the number of counters, suffers 2D6
hits with Strength 5, Armour Penetration 2, and
Magical Attacks. If a unit fails a Panic Test forced
by the spell, it Flees directly away from the marked
point. The spell then ends, remove all counters.
Card Comments