The Adventure Begins
by on
The Adventure Begins
by on

The Adventure Begins
The Adventure Begins

When The Adventure Begins enters the
battlefield and at the beginning of your upkeep,
choose a party from among creatures you
control, until your next turn those creatures gain
"{3}, {t}: Venture into the dungeon." and "This
creature gets +2/+2 for each differently named
dungeon you've completed." (To choose a party,
choose up to one each of Cleric, Rogue, Warrior, and
Wizard.)

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