The Agent
by on
The Agent
by on

The Agent

Shroud
Whenever The Agent exiles a creature gain 7 life.
{t} Put a training counter on
The Agent and lose 2 life.
{t}Select 4 creatures including The Agent.
Divide the creatures into two equal piles.
Each pair of creatures fight each other.
If The Agent is not destroyed, exile the other remaining creature.
Sometimes, all you need is a push.

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