The Agent
Shroud
Whenever The Agent exiles a creature gain 7 life.
{t} Put a training counter on
The Agent and lose 2 life.
{t}Select 4 creatures including The Agent.
Divide the creatures into two equal piles.
Each pair of creatures fight each other.
If The Agent is not destroyed, exile the other remaining
creature.
Sometimes, all you need is a push.
Card Comments