The Alchemeister
The Alchemeister enters the battlefield tapped.
{b/g}{b/g}{t} Mill 3, Then choose one: You gain 3 life or The
Alchemeister deals 3 damage to target permanent.
At the beginning of your end step, if The Alchemeister is untapped,
you may exile it with 3 time counters on it , if you do, create a
7/7 green beast creature token with "Trample. and Whenever The
Alchemeister enters the battlefield, sacrifice this creature".
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