The Ancient Fang
When equipped creature deals damage to a, Lich, Horror, Zombie,
Vampire, Treefolk, Plant, or Phyrexian, destroy that creature after
combat.
Equip {2}
Whenever The Ancient Fang is equipped to a creature put a flying
counter on it if the equipped creature has flying, and the equipped
creature gains flying if there is a counter on The Ancient
Fang. Repeat this process for first strike, lifelink, double
strike, deathtouch, hexproof, menace, reach, trample, indestructibl
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