The Ancient Fang
by on
The Ancient Fang
by on

The Ancient Fang

When equipped creature deals damage to a, Lich, Horror, Zombie, Vampire, Treefolk, Plant, or Phyrexian, destroy that creature after combat.
Equip {2}
Whenever The Ancient Fang is equipped to a creature put a flying counter on it if the equipped creature has flying, and the equipped creature gains flying if there is a counter on The Ancient
Fang. Repeat this process for first strike, lifelink, double strike, deathtouch, hexproof, menace, reach, trample, indestructibl

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