The Animatronic, Springtrap
The Animatronic cannot be blocked
At the beginning of your upkeep secretly choose a new number between 1 and 6.
When an opponent attacks, they may choose
an attacking creature to gain "cannot be blocked" until end of turn. If they do, they choose a number between 1 and 6, you then reveal the number you chose. If they guessed correctly, The animatronic deals damage equal to its power to the chosen creature.


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