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The Bomb
When The Bomb enters the battlefield, put
5 Fuse counters on it. At the beginning of your upkeep, remove a Fuse counter from The Bomb.
{5}, {t}, Sacrifice The Bomb: You win the game.
Activate only as a sorcery and only if there
are no Fuse counters on The Bomb.
At the beginning of each end step, if you were
dealt damage this turn, sacrifice The Bomb.



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