The Cart
by on
The Cart
by on

The Cart

Start the game with this card on the battlefield.
Put 10 charge counters on The Cart. At the
beginning of your upkeep, remove a charge
counter. When there are no charge counters,
you lose the game.
Opponents can't take damage except from
The Cart.
Whenever The Cart attacks, it gets +X/+X until
end of turn, where X is the number of creatures
attacking.
Indestructible, trample, menace

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