The Cat in the Hat
+3: You gain 4 life as long as you rhyme, 'till your next turn you
must rhyme the whole time.
-2: Target opponent must rhyme till your turn. If they do not they
must sac a creature; their board will surely churn!
-10: Give an emblem to a player you chose. For the rest of the game
they lose if they speak in prose.
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