The Char 2-C
Crew 12, Protection from spells, abilities, and creatures your
opponents cast/control/use.
At the beginning of your pre combat phase, destroy up to 5
creatures.
If you control 4 super tanks at a time and you have attacked with
all of them at least once, you win the game.
Whenever an opponent casts a creature with power 8 or greater, say
"that's cute." and destroy that creature when it loses summoning
sickness or untaps. At the beginning of your upkeep pay {4}or this
creature cannot be crewed this turn
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