The Chargin' Targe
The Chargin' Targe enters with a charge counter. At your upkeep,
add a charge counter
{1}, remove a charge counter: equipped creature loses defender and
gains vigilance until end of turn
{2}, remove two charge counters: equipped creature gains first
strike and myriad until end of turn
{3}, remove three charge counters: equipped creature deals triple
damage until end of turn
Equip {3}
Card Comments