The Clockmaker
Ward - Exile the top five cards of your library.
When The Clockmaker enters the battlefield
place 2 time counters on each permanent you
control. For as long as The Clockmaker is on
the battlefield, those permanents gain vanishing. Spells you cast
are exiled with Suspend 1. At the beginning of the horde's end
step, if you control
no permanents, you lose the game.
"You won't die. You just won't be."
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