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The Coriolis Lights
by on
The Coriolis Lights
by on

The Coriolis Lights

When a commander enters play under your
control, put a +1/+1 counter on it for each time
that commander spell has been cast from the
command zone.

When a commander you control leaves play, if it
had three or more +1/+1 counters on it, draw a card
and for the rest of the game you have no maximum
hand size.

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