The Covenant of the League
by on
The Covenant of the League
by on

The Covenant of the League
The Covenant of the League

If your league delegate is in the League of
Nations, creatures and planeswalkers you control
have hexproof
League spells and abilities cost {1} less to cast or activate
Tap X untapped creatures you control, where X
is your league delegate's current casting cost: you
may cast your league delegate without paying
its mana cost until end of turn

Love this card?

Support TedFussell's creations
with a gift of Premium Membership!

Gift

Card Comments