The Crown of Command
by on
The Crown of Command
by on

The Crown of Command

You can't lose the game.
Skip your draw phase.
At the beginning of each upkeep, roll a six sided dice. On a 4, 5 or 6, The Crown of Command deals 5 damage to each opponent.
Whenever a creature enters the battlefield under your control put a -1/-1 counter
on it and it fights a random creature you
don't control.

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