The Cyberskeleton
Equipped creature gains +7/+7, Menace, Fading
3, and Immutable (cannot be exiled or RTH)
When equipped creature attacks, defending player discards a
card.
This card can be equipped even if it would exceed the creature's
maximum capacity. Pay {1} for each point their Capacity was
exceeeded by when equipping.
Capacity 10
Card Comments