The D20
Haste, Hexproof, Indestructible
{6}{t}: Roll a D20. Draw X cards and add
{w}{u}{b}{r}{g} X times, where X is the result
of the D20.
Eminence — While The D20 is in the
Command Zone or on the battlefield your permanents gain haste and
your spells in hand
and library have Convoke. Permanent spells in your Graveyard have
Escape {5}.
Card Comments