The Dark Magician
Ward {2}
At the beginning of combat on your turn, target creature gains
"When this creature deals combat damage to a player this turn,
exile a creature you control. Then return it to the battlefield
under your control." Until end of turn.
If a creature entering the battlefield would cause an ability you
control to trigger, that ability triggers an additional time.
A deck can have 3 cards named Dark Magician.
Card Comments