The Dark Magician
by on
The Dark Magician
by on

The Dark Magician

Ward {2}

At the beginning of combat on your turn, target creature gains "When this creature deals combat damage to a player this turn, exile a creature you control. Then return it to the battlefield under your control." Until end of turn.

If a creature entering the battlefield would cause an ability you control to trigger, that ability triggers an additional time.

A deck can have 3 cards named Dark Magician.

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