The Dark Magician
by on
The Dark Magician
by on

The Dark Magician

Flying, Flash
When dark magician enters the battlefield roll a D6, put that many +1/+1 counters on Dark Magician
{3}: Search your library for an enchantment, put it in you hand, reshuffle
{3}: Target creature gains Hexproof till end of turn
{5}: Destroy target creature

"I summon Dark Magician."

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