The Doomsday Clock
{1}{t}: Add or remove one time counter from this
card. This ability costs {1} more to activate for each
time counter on this card.
Any player may activate this ability and can only activate it any
time they could cast a sorcery.
At the beginning of each end step, if four or more creatures died
this turn, proliferate.
At the beginning of , if The Doomsday Clock has
at least twelve time counters on it, you win the
game.
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