The Elder Wand
Whenever The Elder Wand enters equip it to target wizard you
control.
Equipped creature gets +2/+2. If it's a wizard it gets +4/+4 and
ward {1}.
Equipped creature has {t}: Draw two cards then discard a card.
Return target nonland to it owners hand that spell gains counter
that spell unless it controller pays {1}.
Equip Wizard {1}
Equip {3}
Card Comments