The Elder Wand
by on
The Elder Wand
by on

The Elder Wand

Whenever The Elder Wand enters equip it to target wizard you control.

Equipped creature gets +2/+2. If it's a wizard it gets +4/+4 and ward {1}.

Equipped creature has {t}: Draw two cards then discard a card. Return target nonland to it owners hand that spell gains counter that spell unless it controller pays {1}.

Equip Wizard {1}
Equip {3}

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