The Fab Four
At the beginning of your upkeep, choose one
ability randomly, The Fab Four gains that
ability until end of turn:
John: Whenever The Fab Four deals combat
damage to a player, draw a card.
Paul: The Fab Four has flying, vigilance, and
lifelink
George: The Fab Four gets +2/+0 and shadow.
Ringo: The Fab Four has double strike and
menace.
Fading: 4.
Card Comments