The False Hydra
Deathtouch, first strike, lifelink
Whenever a creature dealt damage by the False
Hydra dies, put a +1/+1 counter on it.
Pay 5 life, remove five +1/+1 counters from the
False Hydra: It phases out. (Until your next
upkeep, it's treated as though it doesn't exist.)
"Perhaps it is still there, the black rot at the center.
But how do we know?"
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