The Farrow Knight
by on
The Farrow Knight
by on

The Farrow Knight

+1: Exile target creature. At the beginning of its owner's upkeep, return it to the battlefield under its owner's control.
0: Until the beginning of your next upkeep, creatures cannot attack The Farrow Knight.
-7: -7: Create an Emblem with, "Whenever an opponent casts their first spell on each of their turns, counter that spell."

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