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The Firemind's Impulse
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The Firemind's Impulse
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The Firemind's Impulse

At the beginning of your upkeep, scry 3.
Then, exile the top card of your library.
Until end of turn, you may play that card.
Whenever you cast an instant or sorcery spell from exile, you may draw a card.
His impulse is far from on a whim. He just calculates his actions at impossible speeds.

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