The Flying Dutchman
by on
The Flying Dutchman
by on

The Flying Dutchman

Flying, Islandwalk
At the beginning of combat on your turn, if The Flying Dutchman is a creature, create a 12/12 legendary blue Kraken creature token named The Kraken if you don’t control one already.

Whenever The Flying Dutchman attacks, exile the
top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
crew 6

Love this card?

Support JEZZEL1's creations
with a gift of Premium Membership!

Gift

Card Comments