The Flying Dutchmans Ship
+1: Take a Ship creature from the graveyard and put it in your
hand. If “The Great Reckoning” is in play, gain +2 loyalty.
-3: Exile a Ship creature, from the battlefield or graveyard, and
target player or creature takes damage equals to the Ship’s power +
2.
-7: Bring all Ship creatures from the graveyard and exile to the
field untapped until the end of your turn. Exile all creatures
affected by this.
Card Comments