The Flying Dutchmans Ship
by on
The Flying Dutchmans Ship
by on

The Flying Dutchmans Ship

+1: Take a Ship creature from the graveyard and put it in your hand. If “The Great Reckoning” is in play, gain +2 loyalty.
-3: Exile a Ship creature, from the battlefield or graveyard, and target player or creature takes damage equals to the Ship’s power + 2.
-7: Bring all Ship creatures from the graveyard and exile to the field untapped until the end of your turn. Exile all creatures affected by this.

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