The Four Horsemen
Split Second. Exile all nonland permanents you don't control. For
each creature exiled this way put a black and white spirit Knight
token into play with haste and power and toughness equal to the
number of noncreature permanents exiled this way. They are
unblockable this turn. At end of turn, exile them. Opponents can't
cast spells or activate abilities of lands that aren't mana
abilities this turn.
A prophecy foretold for millenia, waiting for one final breath
before it exhales
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