The Four Horsemen
At the beginning of each player's upkeep, that
player rolls a D4 and creates a creature
token with "exile this creature at the beginning
of the next end step" according to the result:
1 - Black 5/5 Horseman with deathtouch
2 - Green 6/6 Horseman with trample
3 - Red 5/5 Horseman with menace
4 - White 5/5 Horseman with lifelink
(Horseman tokens have haste and goaded.)(Life
gained from a Horseman token can't be prevented.)
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