The Good Hunter
When it enters, for each {1} spent in {x}, choose one: Haste,
Vigilance, Lifelink, First Strike, Menace, or Reach. It gains gets
+1/+1 for each. You may equip an Equipment to it for {0}, but
sacrifice it at end of turn. Once per turn, can target an Equipment
attached to it. It grants its bonuses twice but is sacrificed at
end of turn.
Whenever it attacks, you may destroy a nonland permanent you
control. If you do, it gains Deathtouch until end of combat. If it
would be destroyed, you may destroy anoth
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