The Good Hunter
When it enters, for each {1} spent in {x}, choose one: Haste, Vigilance, Lifelink, First Strike, Menace, or Reach. It gains +1/+1 for each. You may equip an Equipment to it for {0}, but sacrifice it at end of turn. Once per turn, can target an Equipment attached to it. It grants its bonuses twice but is sacrificed at end of turn.
Whenever it attacks, you may destroy a nonland permanent you control. If you do, it gains Deathtouch until end of combat. If it would be destroyed, you may destroy another no


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