The Grand Master
by on
The Grand Master
by on

The Grand Master

Players can't cast spells during combat.
Mentor (Whenever this creature attacks,
put a +1/+1 counter on target attacking
creature with lesser power.)
At the beginning of combat on your turn,
choose up to one target creature you control.
Until end of turn, that creature gets +2/+0,
gains haste, trample, and vigilance.

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