The Great Spirit Robot
Trample, Annihilator 6, Hexproof. If this card would leave the
battlefield, remove ten activation counters from it instead.
Creatures you control have {t}: Gain 2 life.
Whenever you gain life, put X activation counters on The Great
Spirit Robot, where x is equal to the amount of life gained.
As long as you have fewer then 20 activation counters on The Great
Spirit Robot, it isn't a creature.
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