The Green Gloves
by on
The Green Gloves
by on

The Green Gloves

+2 AC, +2 to hit, +2 Damage if unarmed & not
holding a shield
Action: Striking the ground in front
of you, cast Thunderwave (DC15) and expend
1 to 7 charges. For each charge you expend
beyond 1, the level slot of the spell increases by 1.
Action: 7 Charges - Cast Earthquake, (DC 15)
This spell cannot be continued extra rounds
You can use these powers even if you can't cast
spells. The gloves regain 1d6 + 1 expended
charges each day at dawn.

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