The Hands of Hadar
Casting Time: 1 action
Range: Self (10-foot radius)-Components: V, S
Tendrils of dark energy erupt from you and
batter all creatures within 10 feet of you.
Each creature must make a Str saving throw.
A target takes 2d6 necrotic damage and cant take reactions until
its next turn.
On a successful save, the creature takes half damage.
You invoke the power of Hadar, the Dark Hunger.
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