The Hat
by on
The Hat
by on

The Hat

If you control The Technomancer, it has Hexproof
and reduces the cost of using abilities by {2}.

While The Technomancer is on the battlefield under
your control, at the beginning of your turn, scry 1.

When The Hat is destroyed, it doesn't go to your
graveyard. Instead, shuffle it into your deck.

How long has he had that damn thing?

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