The Horseman of War
by on
The Horseman of War
by on

The Horseman of War
The Horseman of War

{r}: The Horseman of War gets +1/+0 until the end of turn.
Other Horsemen creatures you control get +2/+2
At the beginning of your upkeep, up to X target creatures can't block this turn, where X is the number of Horseman creatures you control.
The second horseman went out and took peace from
the Earth.

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