The HOSS
Flash, flying, vigilance, trample, myriad, menace, deathtouch, protection from all colors, shroud, indestructible. Annihilator 15 (when this card attacks, defending player must sacrifice 15 permanents) The Hoss cannot be countered. When The Hoss enters, all other cards are LIBEROLES in addition to their other types. As long as The Hoss is in the command zone, on the battlefield, in the graveyard, in your library, or in exile, you cannot lose life. Once The Hoss is played, you are not able to lose this game.


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