The Hunt
This enchantment can not leave the battlefield.
All creatures have haste, vigilance, and
deathtouch and must attack each turn if possible.
All creatures lose hexproof, shroud, flash, indestructible, and
defender and can die.
Creatures can only be played during players first
main phase.
Whenever a creature dies, put a +1/+1 counter on
each creature that dealt it damage this turn.
Card Comments