The Hunter
Whenever The Hunter becomes equipped, destroy each other Equipment
attached to it at the beginning of the next end step.
At the beginning of combat on your turn, you may pay {3}, exile a
creature card from your graveyard. If you do, attach each Equipment
card from your graveyard to The Hunter.
Parry — Whenever the Hunter attacks or blocks, you may pay two for
each attacking or blocking creature an opponent controls, if you do
tap those creatures, and their power reduces to zero
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