The Hunter
by on
The Hunter
by on

The Hunter

Whenever The Hunter becomes equipped, destroy each other Equipment attached to it at the beginning of the next end step.

At the beginning of combat on your turn, you may pay {3}, exile a creature card from your graveyard. If you do, attach each Equipment card from your graveyard to The Hunter.

Parry — Whenever the Hunter attacks or blocks, you may pay two for each attacking or blocking creature an opponent controls, if you do tap those creatures, and their power reduces to zero

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