The Husking
I — Each opponent sacrifices a creature or discards a card.
II — Until your next turn, creatures your opponents control lose all abilities and have base power and toughness 1/1.
III — Exile all creatures with base power 1 or less.
For each creature exiled this way, its controller loses 1 life and you gain 1 life.
“They were emptied, left behind like broken jars in a silent room.”


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